![]() ![]() The fog of war completely hides all territory (appears black) which the player has not explored: terrain that has been explored is always visible in gray tones, but enemy units remain visible only so long as they stay within a friendly unit's visual radius. The majority of the display screen shows the part of the territory on which the player is currently operating, and, using the small minimap, the player can select another location to view and operate on. Players gain access to more advanced units upon construction of tech buildings and research. They must now go beyond the seas and conquer the Kingdom of Lordaeron, where the Humans and their allies have been preparing for the invasion.In Warcraft II, as in many real-time strategy (RTS) games, players collect resources to produce buildings and units in order to defeat an opponent in combat. Meanwhile the Orcs, although divided by many internal feuds, decide to follow a powerful new warlord Orgrim Doomhammer in pursuit of the Humans. The Humans then try to rally the different races populating the region such as the High Elves and the Dwarves in order to form a coalition capable of repelling the horde. Survivors led by Anduin Lothar fled by sea to the Kingdom of Lordaeron. ![]() Like its prequel, Warcraft II: Tides of Darkness takes place in the medieval-fantasy world of Warcraft in which, following the events of the first game, the human kingdom of Azeroth has been invaded by the Orcs. Warcraft II: Tides of Darkness is the official sequel of the original Warcraft: Orcs & Humans. ![]() The PC and Macintosh versions were published in North America by Blizzard Entertainment in 1995 and in Europe by Ubisoft in 1996. Warcraft II: Tides of Darkness is a real-time strategy video game developed by Blizzard Entertainment. ![]()
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